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Build Options

build.target

Browser compatibility target for the final bundle. The default value is a Vite special value, 'modules', which targets browsers with native ES Modules and native ESM dynamic import support.

Another special value is 'esnext' - which assumes native dynamic imports support and will transpile as little as possible:

  • If the build.minify option is 'terser', 'esnext' will be forced down to 'es2021'.
  • In other cases, it will perform no transpilation at all.

The transform is performed with esbuild and the value should be a valid esbuild target option. Custom targets can either be a ES version (e.g. es2015), a browser with version (e.g. chrome58), or an array of multiple target strings.

Note the build will fail if the code contains features that cannot be safely transpiled by esbuild. See esbuild docs for more details.

build.polyfillModulePreload

  • Type: boolean
  • Default: true

Whether to automatically inject module preload polyfill.

If set to true, the polyfill is auto injected into the proxy module of each index.html entry. If the build is configured to use a non-html custom entry via build.rollupOptions.input, then it is necessary to manually import the polyfill in your custom entry:

import 'vite/modulepreload-polyfill'

Note: the polyfill does not apply to Library Mode. If you need to support browsers without native dynamic import, you should probably avoid using it in your library.

build.outDir

  • Type: string
  • Default: dist

Specify the output directory (relative to project root).

build.assetsDir

  • Type: string
  • Default: assets

Specify the directory to nest generated assets under (relative to build.outDir).

build.assetsInlineLimit

  • Type: number
  • Default: 4096 (4kb)

Imported or referenced assets that are smaller than this threshold will be inlined as base64 URLs to avoid extra http requests. Set to 0 to disable inlining altogether.

Note

If you specify build.lib, build.assetsInlineLimit will be ignored and assets will always be inlined, regardless of file size.

build.cssCodeSplit

  • Type: boolean
  • Default: true

Enable/disable CSS code splitting. When enabled, CSS imported in async chunks will be inlined into the async chunk itself and inserted when the chunk is loaded.

If disabled, all CSS in the entire project will be extracted into a single CSS file.

Note

If you specify build.lib, build.cssCodeSplit will be false as default.

build.cssTarget

This options allows users to set a different browser target for CSS minification from the one used for JavaScript transpilation.

It should only be used when you are targeting a non-mainstream browser. One example is Android WeChat WebView, which supports most modern JavaScript features but not the #RGBA hexadecimal color notation in CSS. In this case, you need to set build.cssTarget to chrome61 to prevent vite from transform rgba() colors into #RGBA hexadecimal notations.

build.sourcemap

  • Type: boolean | 'inline' | 'hidden'
  • Default: false

Generate production source maps. If true, a separate sourcemap file will be created. If 'inline', the sourcemap will be appended to the resulting output file as a data URI. 'hidden' works like true except that the corresponding sourcemap comments in the bundled files are suppressed.

build.rollupOptions

Directly customize the underlying Rollup bundle. This is the same as options that can be exported from a Rollup config file and will be merged with Vite's internal Rollup options. See Rollup options docs for more details.

build.commonjsOptions

Options to pass on to @rollup/plugin-commonjs.

build.dynamicImportVarsOptions

Options to pass on to @rollup/plugin-dynamic-import-vars.

build.lib

  • Type: { entry: string, name?: string, formats?: ('es' | 'cjs' | 'umd' | 'iife')[], fileName?: string | ((format: ModuleFormat) => string) }
  • Related: Library Mode

Build as a library. entry is required since the library cannot use HTML as entry. name is the exposed global variable and is required when formats includes 'umd' or 'iife'. Default formats are ['es', 'umd']. fileName is the name of the package file output, default fileName is the name option of package.json, it can also be defined as function taking the format as an argument.

build.manifest

When set to true, the build will also generate a manifest.json file that contains a mapping of non-hashed asset filenames to their hashed versions, which can then be used by a server framework to render the correct asset links. When the value is a string, it will be used as the manifest file name.

build.ssrManifest

When set to true, the build will also generate a SSR manifest for determining style links and asset preload directives in production. When the value is a string, it will be used as the manifest file name.

build.ssr

Produce SSR-oriented build. The value can be a string to directly specify the SSR entry, or true, which requires specifying the SSR entry via rollupOptions.input.

build.minify

  • Type: boolean | 'terser' | 'esbuild'
  • Default: 'esbuild'

Set to false to disable minification, or specify the minifier to use. The default is esbuild which is 20 ~ 40x faster than terser and only 1 ~ 2% worse compression. Benchmarks

Note the build.minify option is not available when using the 'es' format in lib mode.

Terser must be installed when it is set to 'terser'.

npm add -D terser

build.terserOptions

  • Type: TerserOptions

Additional minify options to pass on to Terser.

build.write

  • Type: boolean
  • Default: true

Set to false to disable writing the bundle to disk. This is mostly used in programmatic build() calls where further post processing of the bundle is needed before writing to disk.

build.emptyOutDir

  • Type: boolean
  • Default: true if outDir is inside root

By default, Vite will empty the outDir on build if it is inside project root. It will emit a warning if outDir is outside of root to avoid accidentally removing important files. You can explicitly set this option to suppress the warning. This is also available via command line as --emptyOutDir.

build.reportCompressedSize

  • Type: boolean
  • Default: true

Enable/disable gzip-compressed size reporting. Compressing large output files can be slow, so disabling this may increase build performance for large projects.

build.chunkSizeWarningLimit

  • Type: number

  • Default: 500

    Limit for chunk size warnings (in kbs).

build.watch

Set to {} to enable rollup watcher. This is mostly used in cases that involve build-only plugins or integrations processes.